From The Spawn
First, we will focus on A long from the terrorist side. You can throw a flash grenade from the location shown in the game and it should be able to reach the enemies waiting for A long.
You’ll have to run or jump to get it down, as the long walls might be an obstacle.
A Site
Getting the A site is fairly simple and you don’t have to put effort into throwing a grenade through any upper corner, short stairs, or doors. Here, just get a molly and throw it directly at the moose, and if there are any enemies there, they will burn with the molly. With this method, you can easily capture this as one of the best post-grenade locations in Dust 2, A.
CT Spawn
CT spawn is one of the best locations for Dust 2 grenades to pay attention to, as it gives you a huge advantage over your enemies and puts them right in your line of aim.
The tricky part about launching grenades from this location, however, is that you must already have location B under your control. Once you do this, it will limit enemies’ movements and allow you to effortlessly detonate grenades and deal some damage.
The Cross
Let’s also pay a bit of attention to smoke grenades, as they are just as important as flash grenades. If your team has decided to fully commit to Site A and has already managed to take control of Site A, you need to quickly try to transition to the site itself.
Of course, you can’t run straight to the website without thinking. A smoke grenade near the cross will make your movement very unpredictable and allow you to move into position and have confident combat movement.
Stand next to the barrel in A long and perform a running roll as shown in the image below. Your grenade should land perfectly on the cross and then your friend can throw another smoke grenade to completely cover the area.
Clear New Car
Isn’t it annoying when a player hiding behind a car on Site A randomly shows up and gets a few kills that destroy your team’s entire strategy? Well, here’s how to deal with it. Before moving to the page itself, simply throw the Molotov from the area shown in the image.
This Molotov should land around the new car area and cause anyone camping there to immediately leave the area or die.
Even if they don’t die to Molotovs, you’ll still be able to deal a bit of token damage, which will help you easily win the upcoming firefight against a specific enemy.
Mid to A Short
There are several essential parts to the Dust 2 map in CS:GO, and Mid to A Short is one of them. If you want to go through Mid to A Short in the Dust 2 map, then you have to remember that you don’t have to go through this part randomly and one wrong step can mean the end of your game.
Some of the basic items that you can find useful here are Smoke Grenades, Xbox Smoke Grenades, and Flash Grenades. To throw a grenade properly, you need to scan the area and stand back from the wall to create a large angle when throwing the grenade. All you have to do at the end is create the smokescreen at A Short exactly and you’ll be able to go through the door without getting blasted.7. B pages
Enough about the site, let’s also focus a little on another site that you can take on this map. This grenade slot is simple but very effective.
Frequently Asked Question
Will Dust 2 be removed?
Dust2 has been removed. We are also making adjustments to the M4A1-S and AWP: blog.counter-strike.net/index.php/2022… For clarification, Dust2 has only been removed from Active Duty.
Is Dust 2 a real place?
Dust II is a video game map featured in the Counter-Strike first-person shooter. The map is set in a dusty environment based on Morocco by Jesse Cliff, co-designer of the original Counter-Strike game.
Who are CTS on Dust 2?
CT Spawn. Anti-terrorists appear in the covered area under the catwalk. From there they can either go directly to bombsite A to defend against terrorists coming from the catwalk and long or go through the middle door to defend bomb site B against terrorists coming from the tunnels.
Who owns Dust 2?
Dave Johnston (creator of Dust 2): Half-Life wasn’t the first game I got involved with. The first game I ever modded was a little game I found on a magazine cover called Deeplair, which also happened to be the first competitive multiplayer game I played.
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